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Case Study

Mobile planning application for competitive judokas.

Context

UX design project completed as part of the Google UX Design Certificate:
“Design a mobile web application for a judo club.”

Project Overview

The Project:

As part of the Sharpen instruction, “Design a mobile web application for a judo club,” I designed a mobile application enabling judokas to find, organise, and plan their training sessions, training camps, and competitions.

The Problem:

Practitioners lack a simple tool to:

  • Identify events suited to their level

  • Organise their training schedule

  • Centralise useful information

Information is scattered and planning is complex.

The goal:

We designed a new application to help athletes, primarily competitive judokas, find and plan training sessions, camps, and judo competitions by location and date.

Here are screenshots from the beginning and end of the user flow.

My Role:

UX/UI Designer (individual project)

Responsibilities:

Here are some of the responsibilities I handled:
- User research
- Competitive audit
- Information architecture
- Visual design
- Wireframing
- Usability testing
- Prototyping

Understanding the User

  • User research

  • Brainstorming ideas

  • Competitive audit

  • Personas

  • Problem statements

  • User journey map

  • User task and user flow steps

  • « Close-up » storyboard

  • « Overview » storyboard

Research : Summary

timeline_50dp_7ED321_FILL0_wght400_GRAD0_opsz48.png

There were four main phases:

  1. User research: Through interviews and empathy maps, we identified user needs specifically judo athletes
    and parents of young athletes (such as scheduling needs, online procedures and documents, techniques,
    news, etc.).

  2. Competitive audit: We analyzed four competitors to identify their strengths, weaknesses, and gaps.

  3. Usability testing: Conducted during the low-fidelity prototype stage.

  4. Second round of testing: Performed with the same users.

User Research: Summary

After a brainstorming session, we conducted interviews and built empathy maps to better understand the needs of
future users of our app.
We identified competitive judo practitioners as our primary user group, with a strong focus on planning their
training and competitions.
While other needs were identified, we chose to focus specifically on schedule planning for this version.

User Research: User Pain Points

1

Centralized information

There is no existing app that
allows users to schedule both
training sessions and
competitions.

2

Searching for dojos

Users should be able to search
by dojo name or by
geographic proximity.

Reminders

Users want to set visual
and/or audio reminders and
be able to customize them.

Brainstormed Ideas

  • Review judo movements

  • Follow sports newsAccess information about judo and judokas

  • Track training sessions and camps

  • Display grading (belt promotion) dates

  • Monitor competitions

  • Suggest muscle training and cardio exercises

  • Calorie calculation

  • Meal planning and recipe ideas

  • Self-care tips

  • Well-being activities

  • Agenda with visual and sound reminders

  • Track athletic progress

Competitive Audit

Persona: Saïd Bouras

Problem Statement:

Saïd Bouras is a competitive judo athlete and physiotherapist who needs a mobile app to plan his preparation forjudo competitions

User Story:

As a senior judo competitor, I want to be able to plan my preparation in the best possible conditions in order tobecome the French First Division Champion

Persona: Laurence Frété

Problem Statement:

Laurence is a 9-year-old girl who is just starting judo. She needs a mobile app to discover, learn, and review judotechniques, as well as stay informed about judo news.

User Story:

As a 9-year-old child starting judo, I want to be able to review techniques so that I’m ready for my belt gradingexams.

User Journey Map: Persona: Saïd Bouras

Goal: As a senior competitive judoka, I want to be able to plan my preparation under the best possible conditions

User task and user flow steps

User Task: Use the app to organize judo training sessions and facilitate weekly scheduling.

User fl ow steps from entry point to task completion within the app:
1. Open the application
2. Home screen
3. Tap on the "Training Schedule" button
4. Watch the tutorial? → Yes or No
5. If Yes → Start the tutorial | If No → Go to training schedule
6. Enter work hours
7. Enter judo training hours
8. Display the full schedule
9. Need visual and/or sound reminders? → Yes or No
10. If Yes → Set reminders | If No → Display schedule
11. Reminders are set → Display updated schedule
12. Return to the home screen

« Close-up » storyboard

Scenario: Saïd Bouras is a competitive judo athlete and physiotherapist who needs a mobile application because he wants to be able to plan his preparation for upcoming judo competitions.

« Overview » storyboard

Starting the Design

  • Paper wireframes

  • Digital wireframes

  • Low-fidelity prototype

  • Usability study

Paper Wireframes

Different iterations of the main
screen were created. Due to time
constraints, we did not create
paper iterations for every screen.
Iterations were made digitally
after each design critique
session.

Key elements included:
Account
Alerts
Training schedule
Judo techniques
Judo news
Online procedures
Online documents
Search bar

Stars were used to mark the elements of each sketch that would be included in
the initial digital wireframes.

Digital Wireframes

The absence of training times was a problem for scheduling.
Since then, the app design has evolved.

Users now have access to training times.

Additional features were added later.

Digital Wireframes

This wireframe was created following the first user test. Users had trouble understanding some button labels.
Since then, the design has evolved again.

Labels are now clearer.

Low-Fidelity Prototype

Here is the link to the lo-fi prototype.
It’s the version used in the first user test.
We invite you to focus on the training schedule feature in this prototype.

Usability Study: Settings

Type of study:

Unmoderated usability study

Participants:

5 participants

Location:

Istanbul, remote

Duration:

15 to 20 minutes

Usability Study: Results

I conducted two rounds of unmoderated usability studies with 5 participants (3 women and 2 men, aged between
16 and 50). We aimed to determine, among other things, whether the core user experience, searching for and
scheduling training sessions, was easy to complete. Key performance indicators were Time spent on the task,
Conversion rate, System Usability Scale (SUS) score.

Conclusions from Round 1 : Lo-Fi Prototype

1

Users need access to judo training times to
plan their schedules effectively.

1

Conclusions from Round 2 : Lo-Fi Prototype

Users could not locate the feature to plan
personal life schedules.

2

Users need clearer guidance on the necessary
steps to schedule training.

2

Users need the ability to find nearby dojos or
search for them by name.

3

Users need more information on how to
coordinate their judo and personal schedules.

3

Users want the ability to repeat weekly
schedules when possible.

Refining the Design

  • Design system

  • Mockups

  • High-Fidelity Prototype

  • Accessibility

Design system

Mockups

Since users did not need the feature for scheduling their personal life, that option was removed.
Now, only the judo schedule remains.

Before the usability study

After the usability study

Mockups

Users can now search for one or more dojos of their choice, select a date, and view available training sessions and
competitions.

Before the usability study

After the usability study

Key Mockups

High-Fidelity Prototype

Here is the link to the high-fi delity prototype. It only includes the main user fl ow!

Accessibility Considerations

1

We paid close attention totypography.

The font classifi cation used is Sans Serif, which improves readability for people with reading difficulties such as dyslexia.
We also paid attention to the choice of font family and typeface.

2

Text, background, and button colors were selected to improve contrast and readability for visually impaired users,

facilitating smoother user flow.

3

The visual hierarchy was designed to eventually support accessibility tools such as TalkBack, which is useful for users with visual impairments.
Judo is a para-sport with a large number of licensed athletes in France.

Responsive Design

  • Information Architecture

  • Responsive Layout Design

Site Map

This was the first version of the site map. It has evolved slightly since then.

Responsive Design

Designs were created for different screen sizes, including mobile and tablet.

Mobile App

Tablet

Going Forward

  • Key Takeaways

  • Next Steps

Key Takeaways

Impact:

The design aims to meet user needs, in its current state, it addresses the scheduling needs of judo trainingsessions and competitions. Peer feedback excerpt: « This app will help judokas organize their training schedules more effectively. You should keep going and address the other user needs as well. »

What I Learned:

While designing the Judo Assistant app, I learned that research activities such as usability studies and design critique sessions helped challenge our assumptions, broaden our perspectives, and continuously improve the design through iterations.

Next Steps

1

Improve accessibility for users with disabilities.

2

Develop additional user flows, especially for completing

administrative tasks online.

3

Add sound and video elements during navigation within the app.

Thank you for reading.

Judo Assistant is my first complete UX project.
It enabled me to structure a full user-centred design process, from research to tested prototype.
I continue to develop this approach today with increased rigour and higher standards.

Do you have a project, a question, or an idea to explore?
Or would you simply like to follow my latest work and updates?

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